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A casual card game by Ray Franks.
March 4th, 2018: Over the last few months, we’ve put the demo version of the game in the hands of about 50 members of our demo team and people involved with the tabletop game business and distribution. The feedback continues to be positive. As I mentioned before, running a storefront while trying to bring a game to life is a challenging balance of time and energy. That said, we have several events on the schedule for this year, including Proto ATL in May. Protospiel Atlanta, is a board game development workshop in Atlanta, GA.
Demoing Hunt Master by Comic Monstore Creations:Game play!
Posted by Jason Murguz on Thursday, November 23, 2017
A big THANK YOU goes to Jason Murguz for recording this video of his family playing Hunt Master.
November 10th, 2017: This weekend we’re heading to MACE in Charlotte, NC. We will be demoing Hunt Master all weekend. We also have some demo copies of the game and we are looking reliable gamers that are willing to help demo Hunt Master in regions that we may not otherwise reach. Running a retail store limits the amount of time that I’d like to promote Hunt Master, so I realize that I need some assistance. If you are interested in learning more, don’t hesitate to contact me.
While at Mace 2017, we were able to give a brief run-though of Hunt Master. Thanks goes to the Mega Meeple.
October 7th, 2017: I intended to launch my Kickstarter in October but the truth is, I’m not ready and I don’t want to fumble a launch. I’ve realized that I need to spend more time marketing and collecting contact info from those that are likely to support the Kickstarter launch, or maybe I need to find a publisher that’s willing to release the game. Figuring out the best way to get an indie game to a large market is a game in itself.
July 23rd, 2017: Today, I sat down with Kevin & April Cox from KnA Games. We played Hunt Master and the couple seemed to really enjoy it. Kevin started strong, but April managed to make a comeback to steal the monster hunting crown from Kevin. That’s another strong appeal of the game. You’re never really out of the game, even if you have a slow start.
KnA Games released a board game called Space Movers, not long ago. Kevin and April were generous enough to share stories about their success and the obstacles they ran into. One of the main decisions that came from the meeting was about a Kickstarter campaign for Hunt Master. I have definitely decided to spend a couple of months promoting, then probably running a Kickstarter campaign during the month of October. It sounds like I should allow a couple of months for production and shipping. That means an official release would be in 2018. It seems so far away and I wish everything could happen faster, but taking the time to do things right will lead to a better chance of success.
July 22nd, 2017: I’m documenting this little journey about the challenges of publishing a game in case it can help others, and to hopefully generate some buzz for Hunt Master. I’m figuring out a lot of things as I go. I feel fortunate that I have a friend like Elf, that happens to be a fantastic artist and has been willing to take this journey with me. Since we both have a history in the rock music scene, we both realize that you have to put in a lot of hard work in advance. You cross your fingers, give it your best shot, and hope it pays off when the dust settles.
July 17th, 2017: “THE PROTOTYPE ARRIVED! Last Friday, I restlessly watched the online tracking information until I saw that my package had finally arrived at my home. My wonderful wife swiftly transported the precious cargo to me at The Comic Monstore, where we marveled at the two copies of the